AWS Gamelift Multiplayer with PlayCanvas

@devMidgard ran the server using the PlayCanvas in a Node app here: Need Help With An Authoritative WebSocket Server - #5 by devMidgard

You can’t generate a binary with PlayCanvas in the same way I think you mean. It’s pure Javascript. From the looks of things, if you want to use the AWS Game Lift services, you have to develop the server independently of the PlayCanvas engine and use PlayCanvas as purely a client.

http://tanx.io (Azure) and https://robostorm.io/ probably do something similar with a different service. I’m not sure how they implemented their backend though.