Hello,
I have 2 audio files in my app, and when user switches between section, its respective audio track will play.
But when switching in same section, dual audio is played. I tired to stop all the audio source before I play another one, but still multiple audio tracks are played.
I have attached part of my code below
this.entity.sound.pause();
// this.entity.sound.stop();
console.log("Audio Stopped - I");
this.pauseVideoTextures(1);
this.case1Track = this.entity.sound.play('Case1');
if(audioTime != null){
this.case1Track.currentTime = audioTime;
}
this.isCase1AudioPlaying = true;
this.isCase1VideoPlaying = false;
Thanks,
Good day
Hi @MTHC_Pulkit,
If I understand correctly what you want is to set the Overlap property to false, on all sounds slots of your sound component.
That way when a new sound will play, it will first stop any existing sound that is playing.
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Hello @Leonidas,
Overlap was set to false when I was testing the app.
Are you able to share your project or a sample repro project to take a look at?
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Hello to anyone facing this issue, below is how I fixed it.
As I explained, I ran this.entity.sound.stop();
and this.entity.sound.play(slotName)
everytime when I wanted to play/switch between sound slots, i.e if I wanted to play Case 2 sound slot and pause Case 1 sound slot, I stopped all sounds and created new instance for Case 2 when there was already an instance for Case 2.
So, instead of running this.entity.sound.stop();
every time I paused the sound component. And instead of creating new instance of sound, I created an instance once and later played/paused using that instance.
My assumption was when this.entity.sound.stop();
executed, it would stop all sounds and destroy all sound instances. And I was wrong.
Thank you @Leonidas and @mvaligursky for reaching out and helping me.
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