hello, I’m trying to use a script that allows me to track data via Amplitude. I’m attempting to do this using the instructions given on the Amplitude website, which gives the following code to put into the script:
(function(e,t){var n=e.amplitude||{_q:[],_iq:{}};var r=t.createElement("script")
;r.type="text/javascript"
;r.integrity="sha384-+EO59vL/X7v6VE2s6/F4HxfHlK0nDUVWKVg8K9oUlvffAeeaShVBmbORTC2D3UF+"
;r.crossOrigin="anonymous";r.async=true
;r.src="https://cdn.amplitude.com/libs/amplitude-8.17.0-min.gz.js"
;r.onload=function(){if(!e.amplitude.runQueuedFunctions){
console.log("[Amplitude] Error: could not load SDK")}}
;var i=t.getElementsByTagName("script")[0];i.parentNode.insertBefore(r,i)
;function s(e,t){e.prototype[t]=function(){
this._q.push([t].concat(Array.prototype.slice.call(arguments,0)));return this}}
var o=function(){this._q=[];return this}
;var a=["add","append","clearAll","prepend","set","setOnce","unset","preInsert","postInsert","remove"]
;for(var c=0;c<a.length;c++){s(o,a[c])}n.Identify=o;var u=function(){this._q=[]
;return this}
;var l=["setProductId","setQuantity","setPrice","setRevenueType","setEventProperties"]
;for(var p=0;p<l.length;p++){s(u,l[p])}n.Revenue=u
;var d=["init","logEvent","logRevenue","setUserId","setUserProperties","setOptOut","setVersionName","setDomain","setDeviceId","enableTracking","setGlobalUserProperties","identify","clearUserProperties","setGroup","logRevenueV2","regenerateDeviceId","groupIdentify","onInit","logEventWithTimestamp","logEventWithGroups","setSessionId","resetSessionId"]
;function v(e){function t(t){e[t]=function(){
e._q.push([t].concat(Array.prototype.slice.call(arguments,0)))}}
for(var n=0;n<d.length;n++){t(d[n])}}v(n);n.getInstance=function(e){
e=(!e||e.length===0?"$default_instance":e).toLowerCase()
;if(!Object.prototype.hasOwnProperty.call(n._iq,e)){n._iq[e]={_q:[]};v(n._iq[e])
}return n._iq[e]};e.amplitude=n})(window,document);
When parsing the script in the editor, the following error occurs:
Uncaught ReferenceError: document is not defined
I have verified that this code does work in other contexts without any modifications, so I was wondering if playcanvas has an option to disable error checking on this script to allow it to run? or if there are any modifications that need to be done in order to get it working?