Attach entity to an point of a skinned mesh

Hi PC-Team,

is it possible to attach an entity to a point of a skinned and animated mesh? Like a constraint. I couldn’t find anything about that…


You can attach something to a bone, but not to a vertex of a mesh.
If that’s what you need, you could find out unskinned position, bone indices and weights for your vertex from the mesh. Then at each frame, you can get the bone matrices, and skin that single vertex. Bit of work, but doable if you really need it.


Thanks! Yeah, I’ll try to get around it.