The answer to my question might be quite trivial, but I’m really stuck…
I’m trying to visualize a frog in PlayCanvas. I can assign a material to this frog, making the frog green (with the diffuse settings). Now I’m trying to actually map a texture to the frog (of reptile skin), which I do by setting an image under the diffuse settings. However, this makes the frog go white.
Applying the same material to a model of type sphere/box/capsule etc does work, so I’m guessing the texture mapping doesn’t work for my frog-model…? Is there a way that I can make my frog actually have a texture?
Thanks in advance, Steven