Art is displayed with a white border when resolution mode is auto :
All texture has same properties like this :
and also test the render with Filtering = linear
rendering setting :
and I also read this document :
one of textures:
but I can’t fix this issue
Find your texture assets and set their UV address from to clamp. That will solve that error:
Your solution solved a problem
But the border are still white (they’re displayed correctly in the editor)
Maybe not clear in this picture but in the gameplay it’s a sharp white
Ah that’s a resolution / resizing issue with filtering.
I remember that happening between editor/launch views, one way to improve that usually is to resize your graphics to be closer to the resolution they appear in game.
Here is a similar post on the topic which provides a number of ways to work around that:
Thanks @Leonidas the problem fixed with SuperPNG plugin for photoshop :