Hi.
Are there any plans to add SSR (screen space reflection) functionality?
The playcanvas engine can render very nicely depending on the settings.
I think this quality can be utilized for sales promotion of various products.
However, I think there is room for improvement regarding the representation of reflections.
For example, when you want to show an object placed on a shiny table, an inverted image should be reflected on the table surface, but this is difficult with the current rendering technology.
Also, simple reflections between objects cannot be represented.
This is difficult to solve with texture processing because the rendering is dependent on the camera. (Shading such as indirect light can be pseudo-resolved with textures.)
There is a technique called planar reflection, but it requires
Requires production time resources.
Cannot handle curved surfaces.
Complexity of editing
Because of these problems, it is not very practical.
Therefore, we believe that the SSR function would clear these problems.
Do you have any plans to add the SSR function in the future?
It’s definitely on the list. We’re in the process of finalising the development of render pass architecture, and this is one of the techniques we’d like to have integrated.
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