It turns out there isnt an ApplyLocalTorque command. Is there anyway to apply a torque locally?
Hi @Maximos_Finley,
It seems support for ApplyLocalTorque
exists in the Ammo.js version PlayCanvas is using, but it’s not available as a PlayCanvas API.
You can still call it like this:
const ammoVec = new Ammo.btVector3();
const ammoBody = this.entity.rigidbody.body;
if (body) {
ammoBody.activate();
ammoVec.setValue(x, y, z);
ammoBody.applyLocalTorque(ammoVec);
}
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