Can anyone help me out with this issue?
applyImpulse function on a rigidBody isn’t working for me. Basically, I have both RigidBody and Collision component added to a character. Can’t get the character to move forward. See code below.
Gravity.y = -100
Player mass = 10
var this.moveImpulse = 5;
this.entity.rigidbody.applyImpulse(x * this.moveImpulse, y * this.moveImpulse, 0);
x value changes based on speed value which can be either -1, 1 or 0 when the key is pressed.