Hi everyone, i would like to simulate an engraving effect over a model.
I’ve already tried to load the text in a 2d canvas and apply it directly to the model mesh but the result is very poor.
So i was wondering if was possible to apply a PC Text Element directly to the model mesh…
Is someone able to help with this?
Here’s the link to the actual scene:
Many thanks in advance
The logo texture you have is low resolution so it will look blocky when used and scaled up.
If you want to engraving, it sounds like you want to use a normal map instead which can get your the effects as shown on here (the scratches on the surface)
Getting it from a text element is going to be tough to be honest. You can do an overlay but generating a normal map could be tricky.
Thanks for your quick reply, the logo was just for example purpose
I honestly don’t need to have the surface scratched as you’re showing,
just the text to be overlayed in the “logo position” would be great to me
In which case, you should be able to use the render to texture method
You may need to write your own shader to have two textures over the top of each other but this should get you going in the right direction.
Thanks for the input, i’ve tried forking the project and to replicate the behavior but it seems i’m missing something…
The text is the only thing it’s showing