My application is fully optimized, and the VRAM is also optimized. All textures are in the power of 2, but there’s still an issue. I have also turned off anti-aliasing. It runs fine on Firefox, but it doesn’t work on Safari. My model assets appear black
Hi @Asad_Sheikh and welcome!
What is the resolution of your textures?
512 x 512
Can you share the project? If not, can you create a simple project you can share that reproduces the issue?
By the way, any errors / warnings in the dev console on Safari (or other browsers?)
can you give me your email ?
I will sent you invitation
add mvaligursky to your project
I added you on my project please check
I tried this on:
- Apple M1 Max 14.6.1
- Safari 17.6
- Safari Tech Preview 18.0
And both your project launcher as well as latest published app works without a problem.
okay thank you
@mvaligursky still not working on safari 17 and safari 18
What’s the device / OS version you run that on?
macOS Sonoma Safari Version 17
That looks like you are using an emulated or remote browser? Any warnings or errors in the console log?
(If it’s an emulated or remote browser, the graphics device/driver might be doing something different/strange compared to an actual hardware device)
Also run WebGL Report and send a screenshot of results
@yaustar @mvaligursky @Albertos
My Application is running only in safari version 17.3 and 17.6 and not running in different versions of safari & not running in firefox also
I can actually repro it seems inside the Editor.
From what I can see, it only happens when the Specular->Use Metalness is ticked, but without deeper investigation not sure why.