Any way to determine hand (left/right) in XR apps?

Is there any way to determine which controller (left/right) has just been added as an xr input source? I know some controllers are ambidextrous, but some like the Rift Touch have specific left and right hands.

I want each hand to have the appropriate hand model - is there a correct/easy way to work this out?

The input source object should have a handeness property: https://developer.playcanvas.com/en/api/pc.XrInputSource.html#handedness

Oh, how on Earth did I miss that? I was searching in the wrong place. Thanks!

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