This is a huge release so perhaps you can help us spread the word! We’ve made a few announcements so if you can reshare/amplify, we would really appreciate it:
Hi, indeed nice feature that editor. great work.
with the HTML export function, Do you think we could modify the mouse pivot of the 3DGS HTML ? in order to get 6DOF (degree of freedom) with the camera ?
see example here where we noticed camera mouvement looks in some directions when playing with HTML results…
That’s a cool scene and nice camera animation! You should re-export with the latest SuperSplat to get the timeline slider and other bits we’ve added.
I do wonder why you didn’t orientate the scene correctly though? If you rotated the scene so that the world’s up was along the Y+ axis, then camera animations etc would work way more natural.
As to your question, I’m not sure I understand… Do you want the ability to tilt the camera around the camera’s forward vector, or something else?
I thought it was Z axis either (this is classic soft behaviour and rules)… maybe that was the cause of the limitation of camera movement.
I would like to be able to be free to move the Camera in the 6 degree of freedom (3 translations, 3 rotations, and what about locking the verticality of the camera view which would be the roll…to keep horizon)