Announcing SuperSplat 2.0: Share Your Reality

Today, I am announcing SuperSplat 2.0 :sparkles:

SuperSplat is your open source platform for digitizing reality with 3D Gaussian Splats.

  • Publish your splats to the web
  • Create cool flythrough animations
  • Explore splats from the community
  • Immerse yourself with AR and VR

Get started now at: https://superspl.at
SuperSplat on GitHub: GitHub - playcanvas/supersplat: 3D Gaussian Splat Editor
Read more on the blog: Publish Your Gaussian Splats with SuperSplat 2.0 | PlayCanvas Blog

How you can Help

This is a huge release so perhaps you can help us spread the word! We’ve made a few announcements so if you can reshare/amplify, we would really appreciate it:

6 Likes

Great work! Any plans to move the timeline feature to the editor as well? :thinking:

Btw I think the LinkedIn Link is broken

Fixed thanks.

1 Like

The PlayCanvas Editor would certainly benefit from a timeline editor. I can’t promise when that might arrive though.

2 Likes

Hi, indeed nice feature that editor. great work.
with the HTML export function, Do you think we could modify the mouse pivot of the 3DGS HTML ? in order to get 6DOF (degree of freedom) with the camera ?

see example here where we noticed camera mouvement looks in some directions when playing with HTML results…

antoine

Hi @antoine ,

That’s a cool scene and nice camera animation! You should re-export with the latest SuperSplat to get the timeline slider and other bits we’ve added.

I do wonder why you didn’t orientate the scene correctly though? If you rotated the scene so that the world’s up was along the Y+ axis, then camera animations etc would work way more natural.

As to your question, I’m not sure I understand… Do you want the ability to tilt the camera around the camera’s forward vector, or something else?

hi @slimbuck
thanks for the prompt reply.

I’ve just learned that

the world’s up was along the Y+ axis

I thought it was Z axis either (this is classic soft behaviour and rules)… maybe that was the cause of the limitation of camera movement.

I would like to be able to be free to move the Camera in the 6 degree of freedom (3 translations, 3 rotations, and what about locking the verticality of the camera view which would be the roll…to keep horizon)