I’m using @LeonidasTerrain Manager script to fill a scene up with people.
The entity being cloned has 3 animations and the idea is to randomly play one on each of the cloned entities.
The entity being cloned, is also part of a dynamic batch group, which is being cloned as well.
Problem:
And this had me running around inc circles for HOURS, but the animation will only run when I remove the entity from a batchgroup. The original or the cloned ones.
I thought that dynamic batchgroups could handle animation.
Once I remove the entity from the batchgroup, things clone and animate well, but I end up with a slow scene.