Hi, I’ve got a test project where someone handed me a 3D model which I’ve taken to blender and exported to FBX and then to Playcanvas. The question I have is about animations:
The model has many parts and each part animates simultaneously but separately - there is no armature animation. When I bring the FBX to PC, I get an animation file for each part. It seems like a poor way to control the model, I assume I’m missing something?
What would be the best way to manage and get those animations into Playcanvas and control it as a whole? I want to play animation via code (play, pause, play in reverse etc).