I have created a file just importing an FBX with a loopable animation of a skinned mesh and put it in Playcanvas and check loop with the animation script. For some reason, the animation pauses after each loop for a second and then continues playing. That breaks the feeling of continuity. Has anyone any idea why that is.
Not really the animation is looping correct sketchfab, so i don’t know what is wrong with it.
I had another animation of the same object where the break was about 10 seconds long before the loop came up agian. Could not figure it out. When you look at the animation .glb File in the playcanvas viewer it also looks like all is ok.