My scene has door open animation and the door is composed of multiple children entities.
Applying animation to the door isn’t a problem at all.
However, there is excptional case.
Let’s say the door is opened.
Then if I enabled a new entity, this is part of door and it was disabled, is enabled, the newly enabled entity is animated to the opened state by itself.
I just wonder if it’s possible to hide the entity while it’s being animated and show (or enable) once after the animation is completed.