Hi Everyone, just wanna ask if it’s possible to use animation curves with collision? to get the exact height without using Y curves? thanks in advance
I am thinking you could use your animation curve to animate the object along the X and Z axis.
And at the same time do a raycast downwards from that position (e.g. set Y temporary to a high value and cast a ray down). That way you can get an accurate Y position while your animation is playing.