I have an “Idle” animation, that is 2 frames long, both frames the entity is in the same position. I also have a floating animation, that is 50 seconds long. Both of them are set to loop. I’ve set up a state graph, and added 2 seconds to each for the transition. Using Triggers, it switches between the two animation states but not quiet how it should.
Basically instead of switching into the Idle animation, the anim just stops in the levitation part wherever it is.
Secondly, there is a huge visible pop when going to Levitate the second time, completely ignoring the 2 seconds blend time.
This is how the animation graph looks like: