Is there a way to improve physics performance on scenes with multiple colliding dynamic bodies? I wonder if there is a way to improve performance by losing collision calculationg precision?
I am completely new to Ammo/Bullet, but I guess there should be something adjustable (like number of iterations during calculating collsions, decreasing of which will boost performance, but might cause some glitches). Am I right?
Basically, it’s just a destructable tower built of blocks, 5x5x5 blocks in each dimension. Around 100-120 blocks in total.
These blocks are simple cubic shapes, and high precision to calculate the collisions isn’t required for that particular project. I’d rather focus on the performance.
After some research I found that changing pc.app.systems.rigidbody.maxSubSteps to lower values than default (which is 10) slightly increases physics performance; But it slows down the time on low-spec phones, it looks like the game runs in slow-mo.