Hello everyone, I’m currently investigating the modifications made to alphaTest and alphaToCoverage. In version 1.64.4, when dealing with a semi-transparent texture, fully transparent parts remain hidden, and semi-transparent portions appear as intended (opaque/half transparent color). However, in the latest engine version, transparent regions are obscured, and semi-transparent areas are displayed as fully filled color.
Any suggestions on how to patch the latest engine to replicate the functionality of version 1.64.4? Thanks for any insights!