I have an issue, I have a video that have alpha and rgb,
rgb in upper side of video, alpha on bottom side, then i use emissionmapoffset and opacitymapoffset for combine emission and opacitymap.
It’s work perfectly for android, but on ios safari I have a bug. Alpha doesn’t work.
Hi @pekarnik,
Maybe you are using Alpha to Coverage on that material? That’s a WebGL2 exclusive feature, which isn’t currently supported on iOS.
Try disabling that and check again.
Just tried. didn’t work=(
Can you share a small sample project that reproduces the issue?
https://playcanvas.com/project/676807/overview/test
I created test project. Have a bug on ios to
Hi @pekarnik,
Not sure what’s wrong here, either having two video elements playing at the same time or mapping alpha from the video doesn’t work on iOS/Playcanvas.
Try raising an issue on the engine repo about it:
When i use 2 videos, one with rgb, second with alpha, its work perfectly at blend mode alpha.
But i cannot synchronize two video, it’s can have some lag sometime.