Ai Quality chooser for game

var BallAi = pc.createScript('BallAI');


//Connects ai and the game//
//
//

BallAi.prototype.decide = function() {
    var decide = this.enable();

};
BallAi.attributes.add('Ball',{type:'entity'});
BallAi.attributes.add('root',{type:'entity'});


BallAi.prototype.quality = function() {
  this.app.root.world(function () {
     console.log('choose quality'); 
      this.root.Toworld.quality();
  });
};
console.log('return');

BallAi.prototype.intaize = function() {
  this.ball.collision.on(this.entity.diabled);
  this.ball.root.determinequality();
};

BallAi.prototype.quality = function() {
  if(this.ball.Toworld.on);  
    this.quality = 100>60;
    this.quality.Toworld.on(60>50);
};

BallAi.prototype.quality = function(decide){
  this.ball.quality = decide.quality.Toworld;
    this.ball.dlevel.quality = true;
    this.ball.Toworld = decide.quality(100>0);
};

Ok so I tried making a quality ai chooser depending on ur pc performance determines the quality but idk if it works or not theres errors or anything!!!

So do you want someone to test it out or…?

Obviously