Hi, just getting familiar with PlayCanvas. Before committing to developing I am trying to tick off as many Q’s as I can so I don’t get stuck later. I have been through all the demos and tried to explore as thoroughly as I can but I’m wondering about the VR vs desktop user experience.
I would like the following to happen:
- user hits site
- device capability is detected
- if it’s webXR compatible (Quest 2 in my case), the VR button is displayed (taking the user to the immersive, teleporting experience)
- if the device doesn’t have XR capability the user is automatically given a WASD/arrow keys and a first or third person experience
This doesn’t seem to be how any of the demos are set up. For example VR lab on desktop has an awkward “click to replicate teleporting” mechanism which is pretty clunky IMHO. I wonder if there’s a reason for this that, as a newbie, I can’t see. If there isn’t and my logic is sound, has anyone seen any demos of this flow anywhere?