Adding colliders to spine animation limbs

Hi @will and @yaustar
I hope you guys are doing fine.
I was wondering that if there is some way of adding colliders on different limbs of spine animations?
e.g. legs, arms etc.
Thank you

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Hi @Faisal,

You can add kinematic colliders as child entities to bones. Using the new container for model assets you can do that easily in editor, in the template hierarchy that is added for each model.

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For spine animations and rigs, you should be able to but there’s not an example that I know of that does this so you would need to do some investigation yourself unfortunately.

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