Hi there,
I’m just starting out with Play Canvas. I’ve imported an FBX model (exported from 3ds Max). The model contains several sub meshes…
I’m wondering if there is a way for me to select the sub meshes in the editor? When I place the model in the scene I can only select the parent… But I want to be able to move and animate the sub meshes individually.
In the inspector I can see the Mesh Instances drop down, but I can only seem to change the materials here.
Any help would be appreciated.
Thanks
Afraid not. You either need to export them separately or move/animated them in code.
Thanks for the reply.
That’s a little bit annoying… guess I’ll have to change my workflow from a content creation perspective
Well, you can manipulate with graph nodes.
It allows you to change position, rotate, scale.
I’m not sure about animation.
https://developer.playcanvas.com/en/api/pc.GraphNode.html
Each MeshInstance has it.
Thanks for the reply…
The link you’ve sent looks like part of the api??
I was looking for a way to do this through the editor rather than through code
Oh, yes, sorry.
Yes, it’s rather engine-oriented.