Access to FBX Sub Mesh

Hi there,

I’m just starting out with Play Canvas. I’ve imported an FBX model (exported from 3ds Max). The model contains several sub meshes…

I’m wondering if there is a way for me to select the sub meshes in the editor? When I place the model in the scene I can only select the parent… But I want to be able to move and animate the sub meshes individually.

In the inspector I can see the Mesh Instances drop down, but I can only seem to change the materials here.

Any help would be appreciated.
Thanks

Afraid not. You either need to export them separately or move/animated them in code.

Thanks for the reply.

That’s a little bit annoying… guess I’ll have to change my workflow from a content creation perspective

Well, you can manipulate with graph nodes.
It allows you to change position, rotate, scale.
I’m not sure about animation.

https://developer.playcanvas.com/en/api/pc.GraphNode.html

Each MeshInstance has it.

Thanks for the reply…

The link you’ve sent looks like part of the api??
I was looking for a way to do this through the editor rather than through code

Oh, yes, sorry.

Yes, it’s rather engine-oriented.