About object glow

How do you make an object look like this?


Hi @Ailisax and welcome,

Hmm not sure if there is an easy trick you can use to do that.

Normally for glow you would use a post process effect like bloom like the one used here:


But in this case it won’t do what you are looking for.

Another way would be to use a duplicate mesh where you write a distance shader that fades pixels that are close to the edge. Though that can be advanced, I don’t have an example in mind to share.

It could be done using this example:

you can adjust outline to be thicker (currently set to 3)

and likely a shader would need to be adjusted to keep soft edge instead of hard.