How do you make an object look like this?
Hi @Ailisax and welcome,
Hmm not sure if there is an easy trick you can use to do that.
Normally for glow you would use a post process effect like bloom like the one used here:
https://playcanvas.github.io/#/graphics/post-effects
But in this case it won’t do what you are looking for.
Another way would be to use a duplicate mesh where you write a distance shader that fades pixels that are close to the edge. Though that can be advanced, I don’t have an example in mind to share.
It could be done using this example:
http://playcanvas.github.io/#/graphics/model-outline
you can adjust outline to be thicker (currently set to 3)
and likely a shader would need to be adjusted to keep soft edge instead of hard.
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