I have a few situations where I would like to use sphereCast instead of the normal rayCast. Unity also had that option and I’d love to have it in PlayCanvas too.
I agree a sphere cast would be useful. I was briefly looking at how it was done in bullet but for pulled away for other issues. Maybe I can convince Will to look into it as he’s currently looking in that area
I would add it as a feature request to the engine repo.
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You or I?
This is now a PR for this:
Can anybody interested please review and submit and comments + feedback, please? Thank you!
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