I have a few situations where I would like to use sphereCast instead of the normal rayCast. Unity also had that option and I’d love to have it in PlayCanvas too.
I agree a sphere cast would be useful. I was briefly looking at how it was done in bullet but for pulled away for other issues. Maybe I can convince Will to look into it as he’s currently looking in that area
I would add it as a feature request to the engine repo.