Is there a way i could style loadouts and menu screens like this mobile game (Forward Assault)
It has a play button that takes the screen to a game mode type (DeathMatch, Bomb Defuse etc,) Or you can go to a server menu showing you every server that is running (Outside of ranked play) limiting to about 10 players. Is it possible to make a similar set up here in playcanvas? It may be a little to much to ask but maybe something like this project
But without the player script and what not. From what i seen the code for the servers is the same code for the player. (Unless it was changed) but i feel all this may be too much on the memory issue. The mobile game Forward assault is maybe 400MB and i can only load 200MB.
Maybe something simple like this unity sample?
(Asset Page: https://assetstore.unity.com/packages/essentials/network-lobby-41836
I plan on making select spawns later on But a minimum and maximum player set kinda like this:
Or maybe a simple menu like this game:
Im not sure if this can happen or how it can happen but i would love some help. Of course i will start slow i will not rush into making this all at once… Maybe just a play button spawning the player at a random spot on the map and then just shoot each other. But with people actually playing the app the room could be over crowded so i plan on limiting how many people can join but that would have to be later as i said because right now would be unfair because its running on the same server.
If i make a server select would the servers have to run on more than just the local server the Real Time Multiplayer Example does?
Making this will be difficult and time consuming but i am willing to do it. I would really love some help and i just want to make this a fun experience and learn along the way.