I want to make a 3d character, but I don’t need to animate him. I just want to put him in various static poses. It is easier for me to import him as a simple mesh, not a skinned mesh with bones. So, I have two options to handle those poses:
- Make one model and a lot of blendshapes for each pose. Set one blendshape to 100% and all others to 0%.
- Import a lot of files, each with a pose. Then just load a file when I need a pose.
What is a better approach? The performance is much more important for me than bandwidth/storage space.