Please let me introduce myself: I’m a total newbie in webgl related projects but I have a big experience in 3d and other render engines like Unreal, now I want to start using webgl experiments and obviously my first step is choosing a engine, but there are two things that will make my decision.
How PlayCanvas stream the contents? I mean my project should be able to download the assets in streaming without needing to download everything before the “game” starts. Also I played in the past with Google Marzipano, it uses cubemaps (I’ll need them too in this one), but it has a supernice feature, it allows you to define them in lots of resolutions and it starts using the lower res version and once is loaded it tries to download a higher res and so.
Can I make raycast to concave meshes? I need to get the real world coordinates of a picked point in screen space.
Thank you in advance!