I’m very glad to your advice and suggestions.
Yes. these are simply way to make games smaller.
I’ll tell the visual designer them.
Yes. It is correct way.
But I made the games as "download is just only first time"
Cause I thought that the game player feel stress for waiting load data.
But ad banners would be shown, because they takes freemium model.
Dose PlayCanvas include jQuery ?
I didn’t notice it.
I think it is expand holizontally by sprite.js . I’ll check it again.
I use physics library just only for “app.systems.rigidbody.raycastFirst”.
Now we use AWS S3 for publishing. Can it use gzip ??
It is very important duty for game developer to try minimizing download size.
I also know it.
For example, money rush puzzle is over 10MB(cause it has many image datas)
I know these have many many Improvement point.
But we are developing next new games.
So I will adopt these knowledge to them.
Japanese likes Kaizen.