In the above project, the loading circular fill is not working in VR. It is a part of 3D screen UI. Can someone suggest how to make this work in VR?
Thanks in advance.
@yaustar, can you help me with this?
VR Project link.
@Leonidas, any idea how to fix this?
Hey, sorry I was unable to reproduce on my side, I am away from my VR headset right now.
Does it work for you on desktop? It seems to work. Are you getting any error when running on VR?
I see no errors in VR, it works for me on desktop. But when enter VR mode on Oculus quest 2, it does not update and shows a full circle instead.
It’s on my list to triage. If I can reproduce, a ticket will be created and added to the engine
Masking is current broken in WebXR VR https://github.com/playcanvas/engine/issues/2465
any workaround for now to fix this in VR?
Currently no workaround unfortunately as it relies on masking
this is likely the reason it does not work
I see that this issue is closed now. When will this be integrated in the editor/engine?
Either as part of the next engine 1.52 patch release or version 1.53
Engine 1.52 is still in preview on the Editor so it be a week or two before that becomes ‘current’