I have some text elements laid out around my scene using 3D Screen components. I am also controlling the exposure of my scene using this.app.scene.exposure
.
For some reason, the 3D Screens are not affected by scene exposure - when I bring exposure down to zero, they are still totally visible. I have tried changing the layer from UI to World but it makes no difference.
Is there any way around this?
Hi @steve_wk,
I think that’s by design (@yaustar) since UI elements aren’t usually affected by the scene lighting.
Though for 3D screens I think you have a point, they should. If you use a regular material instead of a texture or sprite in your elements and set the render layer to World then exposure affects the element.
I understand though this is partially a fix since the same can’t be used with text elements.
1 Like
We have a 3d text script somewhere (final stage of this) https://twitter.com/willeastcott/status/1350781522891198466
scripts: https://github.com/playcanvas/engine/tree/master/scripts/textmesh
which is getting lights and stuff … perhaps that could be useful to you if you only need text.
2 Likes
Thanks everyone. That 3D text script is really cool, definitely going to come in useful at some point in this project I think!
For now, since I’m driving the exposure value of the scene with an event anyway, it was pretty quick to make a script to add to text elements which just uses the same value to drive opacity. Does the job just fine for now.
Thanks!
2 Likes