Hello, I am at a block, used to play canvas had a tutorial for 3D objects to point to the mouse, though the tutorial is now gone, and I have no conception of how to conclude this. If anyone will be so considerate and help please let me understand.
Hi @Jacob_Mcbride,
Can you describe the problem you are having? What is not working?
1 Like
Sure, I have no idea as how to make a script for this.
How would I use this code?
var FollowMouse = pc.createScript('followMouse');
/**
* Initialize
* @returns {FollowMouse}
*/
FollowMouse.prototype.initialize = function() {
this.cameraEntity = this.app.root.findByName('Camera');
this.mousePosition = new pc.Vec3();
this.mouseScreenPosition = new pc.Vec3();
this.app.mouse.on(pc.EVENT_MOUSEMOVE, this.onMouseMove, this);
return this;
};
/**
* Update
* @param {number} dt
* @returns {FollowMouse}
*/
FollowMouse.prototype.update = function(dt) {
if(this.cameraEntity){
this.cameraEntity.camera.screenToWorld(this.mouseScreenPosition.x, this.mouseScreenPosition.y, this.cameraEntity.getPosition().y, this.mousePosition);
}
this.mousePosition.y = this.entity.getPosition().y;
this.entity.lookAt(this.mousePosition);
return this;
};
/**
* Mouse move handler
* @param {object} event - mouse event
* @returns {FollowMouse}
*/
FollowMouse.prototype.onMouseMove = function (event) {
this.mouseScreenPosition.x = event.x;
this.mouseScreenPosition.y = event.y;
return this;
};