I didn’t find anything for doing this with PlayCanvas. I would like to have on UI and Sprites :
- filters : blur, color matrix, pixelate, outline…
- blend mode : additive, multiplicative etc.
Somthing similar to PixiJS Examples
Would it be easy to add this using UI/Sprite materials?
Hi @Aymeric ,
The text elements use a special material/shader provided by the engine. Potentially you can extend the shader using the shader chunks system, though that can be advanced since it requires GLSL knowledge.
Feel free to add a feature request in the engine repo about it, it’s a valid request.