2 entity instances, one transparent one not


How would I go about having 2 cubes, both using the same material, except having one be transparent? The cubes are instantiated programatically by cloning a “prefab” entity.

I’ve been playing with some stuff, but nothing is doing what I was hoping.


EDIT; Figured it out; needed to first clone the material on the transparent one and then set the blend mode and intensity. Key was cloning the material first.