One question about how do protect your project in production?
For example, If I write a web multiplayer project like tanx.io and try to protect it from hacking, cheating or even full duplication my project how do it right?
I know about obfuscation but it doesn’t protect very serious. Even following way obfuscation doesn’t protect:
http://utf-8.jp/public/jjencode.html
It will be cool if PlayCanvas be able to compile all resources and scripts to bin data and loading it from different JS script or even load external encrypted resource/package.
For example, unity has this ability:
https://docs.unity3d.com/Manual/protectingcontent.html
It doesn’t fully protect but a bit serious level of protection.