One question about how do protect your project in production?
For example, If I write a web multiplayer project like tanx.io and try to protect it from hacking, cheating or even full duplication my project how do it right?
I know about obfuscation but it doesn't protect very serious. Even following way obfuscation doesn't protect:
It will be cool if PlayCanvas be able to compile all resources and scripts to bin data and loading it from different JS script or even load external encrypted resource/package.
For example, unity has this ability:
It doesn't fully protect but a bit serious level of protection.