How can i get a enemy target to follow the player around? I am trying to make a 3d game. I already have an idea as to how the target will attack, but he needs to be able to follow the player around to do so. How can I do this?
that appears to be a 2d game. will this work for 3d?
If it was made with Playcanvas (which it is) then it should work.
I tried using the code but it gave me so many errors. The game will not even run. Any other ideas?
Use the look at function then make it shoot? A bit primitive but it works.
I have only had a few weeks of experience coding, can you please explain?
http://developer.playcanvas.com/en/api/pc.Entity.html#lookAt
Also, this conversation (comments) might help you as well.
https://playcanvas.com/project/355697/overview/Ludum%20Dare%2033
ok, this gave me the abbility to get the target to look at the player. But I couldn’t find where the target actually moves towards the player. It also must be to where the player has to be within a certain distance from the target for it to follow them. Thanks
You must also use the forward function to get it to move.
this.movement.copy(this.entity.forward).scale(-1 * this.speed * dt);
this.entity.translate(this.movement);
In update function.
I had something in mind like the moveTo function, but don’t know how to use it