Well I finally got my game to a state where I feel it can be shown to others, though it is a long way off being anywhere near completion. The reason I’m showing it now is because I want to know:
- Does it run smoothly (Frames per second)
- How does the ship motion ‘feel’?
- Does the keymapper work?
It’s engine-only, so to play it you’ll have to head to this link:
Link removed as it has expired
By default the controls are:
- Mouse
- WASD
- R/F for strafe up/down
- X for ‘emergency thrust’
But you can change them via the ‘edit controls’ link.
There isn’t anything shooting at you yet, nor can you shoot at anything either, but you can fly around.
Screenshot:
If you think it looks like Descent (1995), you’d be about right. It is heavily based on descent, though it intends to be simpler. Even the simplistic colors/lack of detail in the cockpit and test level is unlikely to change.
Here’s the player ship from outside, though you can’t see it in-game yet:
So the game is going to be multiplayer. Just 1v1 though, with the server hosting it keeping ranking players. Ideally other people will be able to observer currently playing games.
There is a huge amount of work to do before it gets to that though. (probably a year or so)
I can’t say I know any other playcanvas games that have customizable key config, so here’s a screenshot of it. It’s done in HTML+javascript, storing the config in a cookie for a year.
If anyone want details on how it’s done, feel free to ask (or just look at the HTML+javascript. It’s not minimized)