I wasn’t able to find any docs on this, but i wanted to double-check: are there any built-in terrain shaders with splatmap support? I’m using World Machine to build terrains and export 4K maps: a heightmap, a diffuse and a splatmap. The
diffuse on the entire terrain mesh allows me to have something similar to Megatexture terrain, with good amount of detail breaking up tiling and giving nice color variations. I then use the splatmap to create 4 material layers based on the RGBA values of the splatmap. Those material layers are normal materials. Here’s some more detail on the workflow:
http://udn.epicgames.com/Three/TerrainAdvancedTextures.html
http://udn.epicgames.com/Three/LandscapeMaterials.html
Does PlayCanvas support this kind of workflow or has something similar?