thomasr0628
I am a highly skilled PlayCanvas, Three.js, and WebGL Developer with over 8 years of experience in building high-performance, interactive 3D applications for the web. My expertise lies in real-time 3D graphics, game development, and immersive web experiences, leveraging modern web technologies to deliver visually stunning and highly optimized applications.
I specialize in PlayCanvas, Three.js, WebGL, Babylon.js, and GLSL shaders, enabling me to create interactive simulations, browser-based games, 3D visualizations, AR/VR experiences, and custom rendering pipelines. My deep understanding of physics engines, GPU optimization, and shader programming allows me to build smooth, high-performance applications across devices.
Technical Expertise:
3D Web Development: PlayCanvas, Three.js, WebGL, Babylon.js, A-Frame
Game & Simulation Development: PlayCanvas Engine, Ammo.js, Cannon.js, PhysX
Rendering & Graphics: GLSL Shaders, Raycasting, Post-processing effects
Optimization & Performance: WebAssembly, WebGPU, GPU acceleration
Interactivity & UI: HTML5, JavaScript, TypeScript, React, WebSockets
VR/AR Experiences: WebXR, A-Frame, Unity WebGL
I am passionate about pushing the boundaries of what’s possible with web-based 3D applications. Whether you need a high-performance 3D game, interactive visualization, or a custom WebGL-powered experience, I can bring your vision to life with cutting-edge solutions.
Let’s build something amazing together!