I’ve always been a big fan of making games, I started long ago as a power point game make (believe me, it was hard but possible). I didn’t have internet or any way of learning anything beyond that.
My first contact with real game dev, was map001, what great time that was. Only visual programming, but it was a start to logic. I always pushed the limits of what I though possible. I wanted ecossystems, economics, market variation. I didn’t want to be limited by what the platform could offer. So I moved to a 3D based platform, Blender.
But I actually didn’t stay long, I quickly moved to UDK, and from UDK to my long lasting love, Unity 3D. I still work with it. Made so many unfinished games there.
So I decided to have my standards, no matter the time limit, I would fix everything up, would separate everything into the right file. Modularize it, object orient it, comment it. And just to comment, this all happened before I met the concept of frameworks and PHP’s PSR-x. Soon I was proud of everything I touched, it was easy to read, easy to understand, and easy to adapt (later it became my RUA code principle, read, understand and adapt)
Suddenly, a big wild project has appeared. I couldn’t lose it, it had a big budget involved, on the same time I had to sacrifice my standards (of making everything right, no matter the time cost), I had to learn React and Laravel. What a big mess that was. But it worked, kinda it did. I wasn’t proud, but I finished the product. The problem, the same situation happened just after that.
Delivering the next mess, I gave up on the job I had. This isn’t right for me. I will step up, take my time to learn those tools (babel, react, laravel, etc). And make my own products, something I could profit from, and still be proud of. I’m on my way of my first real product (won’t be talking about that, sorry). But on my freetime, I came back to minecraft, and my dream to mod something on it.