Joel_LaMontagne
Hey — I’m Joel, founder of Trivver. I work at the intersection of real-time 3D, games, and monetization.
My background is in building tools that help developers and platforms turn existing 3D content into measurable, opt-in experiences. At Trivver, we focus on Smart Objects — essentially turning in-scene assets like billboards, props, portals, and items into interactive moments that can support ads, commerce, or rewards without disrupting gameplay.
I’m here to collaborate with PlayCanvas developers, learn how people are monetizing live games today, and run a few paid pilots with teams who want to experiment with native, player-initiated monetization inside their worlds.
Happy to chat, answer questions, or swap notes on performance, UX, and what actually works in live environments.
— Joel