var DoorOpener = pc.createScript('DoorOpener');
DoorOpener.attributes.add('Door', {type: 'entity'});
if(this.gameStarted === true)
if (app.keyboard.isPressed(pc.KEY_E)) {
this.Door.enabled = false;
if (app.keyboard.isPressed(pc.KEY_Q))
this.Door.enabled = true;
I have no clue why it is not working.