Hello friends, I’m experiencing an unwanted visualization of seam lines between textures forming a 360-degree sphere. There are a total of 8 POT images, each 2048x2048. Take a look at that white cross—when panning, it disappears for a moment and then reappears. Any ideas on how to eliminate this annoying line?
Is linear filtering enabled on that cubemap?
How have you created it those 8 faces?
I’m using a sphere divided into 8 pieces, each of those pieces uses a 2048x2048 texture. In the image you can see more clearly how it works. I think that this way I will have the best POT performance. My only problem is the joining lines between parts.
if those are separate pieces of geometry, with separate materials and textures, then no texture filtering takes place across those edges.
Perhaps you should store your data in a cube map to avoid this issue. (you’d need 6 instead of 8 faces)
But I guess that would need a custom shader or similar … as cubemap cannot be used in place of 2D textures.