Omg, that amazing. Really…I try to fix the script again and again but still can’t fix that problem.
Thanks @DevilZ for help me to fix the issues and I bother you again and again. Anyway thanks for you kindness and dedicated your precious time to help fix this stupid issue. You so nice man.
At the end it more like a how to use photon engine sdk more than compare which server is better.
Are you using Photon cloud or Photon dedicated server? The former will not be affected by where you host, only by the subscription plan you choose. The latter would also not be dependent on your frontend, but performance would vary based on your server configuration.
Great observation @DevilZ - I wasn’t aware of this, but from reading the spec, we’ll be going with Photon Cloud as there’s not much development time available to set up a dedicated server.
Out of curiosity, upon reading the self-hosting documentation for PlayCanvas, they mention of having to run the app from a server like nginx or even a Python server. What have you used in the past, and has proven easiest to deal with?
We thought we could just host the frontend, but now we’re thinking we’ll just have to host an Ubuntu server through AWS/Azure/GCP. But because we don’t have much time to spike this, I’d love to hear your thoughts here.
I’ve tried using Firebase hosting as well as GH pages. Haven’t tried Netlify. My clients have successfully used AWS to host some apps that I have built for them as well. It all depends on how intensive the app(not including the multiplayer) is - if it’s lightweight, Firebase works well; if it’s complex then go for something like AWS/GCP.