Unfortunately, I’m still facing the similar issue.
I just wonder why “null” is the beginning of the shader.
[Error] WebGL: context lost.
createVertexArray
createVertexArray (playcanvas.dbg.js:22825)
setBuffers (playcanvas.dbg.js:22885)
draw (playcanvas.dbg.js:22954)
drawInstance (playcanvas.dbg.js:45531)
renderForwardInternal (playcanvas.dbg.js:50846)
renderForward (playcanvas.dbg.js:50865)
renderRenderAction (playcanvas.dbg.js:51249)
renderPassRenderActions (playcanvas.dbg.js:51164)
(익명 함수) (playcanvas.dbg.js:51066)
render (playcanvas.dbg.js:33869)
render (playcanvas.dbg.js:59213)
renderComposition (playcanvas.dbg.js:65273)
render (playcanvas.dbg.js:65263)
(익명 함수) (playcanvas.dbg.js:66282)
start (playcanvas.dbg.js:65189)
(익명 함수) (__start__.js:216)
_loaded (playcanvas.dbg.js:64114)
_preloadScripts (playcanvas.dbg.js:64910)
(익명 함수) (playcanvas.dbg.js:64119)
(익명 함수) (playcanvas.dbg.js:103143)
_onSuccess (playcanvas.dbg.js:28399)
_onReadyStateChange (playcanvas.dbg.js:28364)
(익명 함수) (playcanvas.dbg.js:28300)
[Error] Failed to compile vertex shader:
null
1: #version 300 es
2: #define COLOR_ATTACHMENT_0
3: #define COLOR_ATTACHMENT_1
4: #define COLOR_ATTACHMENT_2
5: #define COLOR_ATTACHMENT_3
6: #define COLOR_ATTACHMENT_4
7: #define COLOR_ATTACHMENT_5
8: #define COLOR_ATTACHMENT_6
9: #define COLOR_ATTACHMENT_7
10:
11: #define attribute in
12: #define varying out
13: #define texture2D texture
14: #define GL2
15: #define VERTEXSHADER
16:
17:
18:
19: vec2 getGrabScreenPos(vec4 clipPos) {
20: vec2 uv = (clipPos.xy / clipPos.w) * 0.5 + 0.5;
21:
22:
23: return uv;
24: }
25:
26:
27:
28: vec2 getImageEffectUV(vec2 uv) {
29:
30: return uv;
31: }
32: #define SHADER_NAME LitShader
33: #define FORWARD_PASS
34: #define FORWARD_PASS
35: varying vec3 vPositionW;
36: varying vec3 vNormalW;
37: varying vec2 vUv0;
38:
39: attribute vec3 vertex_position;
40: attribute vec3 vertex_normal;
41: attribute vec4 vertex_tangent;
42: attribute vec2 vertex_texCoord0;
43: attribute vec2 vertex_texCoord1;
44: attribute vec4 vertex_color;
45:
46: uniform mat4 matrix_viewProjection;
47: uniform mat4 matrix_model;
48: uniform mat3 matrix_normal;
49:
50: vec3 dPositionW;
51: mat4 dModelMatrix;
52: mat3 dNormalMatrix;
53:
54: vec2 getUv0() {
55: return vertex_texCoord0;
56: }
57:
58:
59: mat4 getModelMatrix() {
60: return matrix_model;
61: }
62:
63: vec4 getPosition() {
64: dModelMatrix = getModelMatrix();
65: vec3 localPos = vertex_position;
66:
67:
68:
69:
70: vec4 posW = dModelMatrix * vec4(localPos, 1.0);
71: dPositionW = posW.xyz;
72:
73: vec4 screenPos;
74: screenPos = matrix_viewProjection * posW;
75:
76:
77: return screenPos;
78: }
79:
80: vec3 getWorldPosition() {
81: return dPositionW;
82: }
83:
84:
85: vec3 getNormal() {
86: dNormalMatrix = matrix_normal;
87:
88: vec3 tempNormal = vertex_normal;
89:
90:
91:
92: return normalize(dNormalMatrix * tempNormal);
93: }
94:
95:
96: void main(void) {
97: gl_Position = getPosition();
98: vPositionW = getWorldPosition();
99: vNormalW = getNormal();
100: vec2 uv0 = getUv0();
101: vUv0 = uv0;
102:
103: }
– {source: "#version 300 es↵#define COLOR_ATTACHMENT_0↵#define…rmal();↵ vec2 uv0 = getUv0();↵ vUv0 = uv0;↵↵}", shader: Shader}
{source: "#version 300 es↵#define COLOR_ATTACHMENT_0↵#define…rmal();↵ vec2 uv0 = getUv0();↵ vUv0 = uv0;↵↵}", shader: Shader}Objectshader: Shader {meshUniformBufferFormat: undefined, meshBindGroupFormat: undefined, id: 70, device: WebglGraphicsDevice, definition: Object, …}Shadersource: "#version 300 es↵#define COLOR_ATTACHMENT_0↵#define COLOR_ATTACHMENT_1↵#define COLOR_ATTACHMENT_2↵#define COLOR_ATTACHMENT_3↵#defin…"Object 견본
_isCompiled (playcanvas.dbg.js:20278)
finalize (playcanvas.dbg.js:20199)
setShader (playcanvas.dbg.js:23552)
renderForwardInternal (playcanvas.dbg.js:50781)
renderForward (playcanvas.dbg.js:50865)
renderRenderAction (playcanvas.dbg.js:51249)
renderPassRenderActions (playcanvas.dbg.js:51164)
(익명 함수) (playcanvas.dbg.js:51066)
render (playcanvas.dbg.js:33869)
render (playcanvas.dbg.js:59213)
renderComposition (playcanvas.dbg.js:65273)
render (playcanvas.dbg.js:65263)
(익명 함수) (playcanvas.dbg.js:66282)
start (playcanvas.dbg.js:65189)
(익명 함수) (__start__.js:216)
_loaded (playcanvas.dbg.js:64114)
_preloadScripts (playcanvas.dbg.js:64910)
(익명 함수) (playcanvas.dbg.js:64119)
(익명 함수) (playcanvas.dbg.js:103143)
_onSuccess (playcanvas.dbg.js:28399)
_onReadyStateChange (playcanvas.dbg.js:28364)
(익명 함수) (playcanvas.dbg.js:28300)
[Error] Error compiling shader [Shader Id 70 LitShader-forward-proc] for material=PRIMARY_BELT_INT_FABRIC pass=0 objDefs=65556
StandardMaterial
_activeLightingParams: Set {} (0)
_activeParams: Set {"material_ambient", "material_diffuse", "material_specular", "material_gloss", "material_emissive", …} (14)
_alphaFade: 1
_alphaTest: 0
_ambient: Color {r: 0, g: 0, b: 0, a: 1, clone: function, …}
_ambientSH: null
_ambientTint: false
_anisotropy: 0
_aoDetailMap: null
_aoDetailMapChannel: "g"
_aoDetailMapOffset: Vec2 {x: 0, y: 0, add: function, add2: function, addScalar: function, …}
_aoDetailMapRotation: 0
_aoDetailMapTiling: Vec2 {x: 1, y: 1, add: function, add2: function, addScalar: function, …}
_aoDetailMapUv: 0
_aoDetailMode: "mul"
_aoMap: null
_aoMapChannel: "r"
_aoMapOffset: Vec2 {x: 0, y: 0, add: function, add2: function, addScalar: function, …}
_aoMapRotation: 0
_aoMapTiling: Vec2 {x: 1, y: 1, add: function, add2: function, addScalar: function, …}
_aoMapUv: 0
_aoUvSet: 0
_aoVertexColor: false
_aoVertexColorChannel: "g"
_assetReferences: {diffuseMap: AssetReference, specularMap: AssetReference, glossMap: AssetReference, normalMap: AssetReference, cubeMap: AssetReference}
_attenuation: Color {r: 1, g: 1, b: 1, a: 1, clone: function, …}
_attenuationDistance: 0
_blendState: BlendState {target0: 62930952, setColorBlend: function, setAlphaBlend: function, setColorWrite: function, copy: function, …}
_bumpiness: 1.721
_chunks: {}
_clearCoat: 0
_clearCoatBumpiness: 1
_clearCoatGloss: 1
_clearCoatGlossInvert: false
_clearCoatGlossMap: null
_clearCoatGlossMapChannel: "r"
_clearCoatGlossMapOffset: Vec2 {x: 0, y: 0, add: function, add2: function, addScalar: function, …}
_clearCoatGlossMapRotation: 0
_clearCoatGlossMapTiling: Vec2 {x: 1, y: 1, add: function, add2: function, addScalar: function, …}
_clearCoatGlossMapUv: 0
_clearCoatGlossVertexColor: false
_clearCoatGlossVertexColorChannel: "r"
_clearCoatMap: null
_clearCoatMapChannel: "r"
_clearCoatMapOffset: Vec2 {x: 0, y: 0, add: function, add2: function, addScalar: function, …}
_clearCoatMapRotation: 0
_clearCoatMapTiling: Vec2 {x: 1, y: 1, add: function, add2: function, addScalar: function, …}
_clearCoatMapUv: 0
_clearCoatNormalMap: null
_clearCoatNormalMapOffset: Vec2 {x: 0, y: 0, add: function, add2: function, addScalar: function, …}
_clearCoatNormalMapRotation: 0
_clearCoatNormalMapTiling: Vec2 {x: 1, y: 1, add: function, add2: function, addScalar: function, …}
_clearCoatNormalMapUv: 0
_clearCoatVertexColor: false
_clearCoatVertexColorChannel: "r"
_conserveEnergy: true
_cubeMap: null
_cubeMapProjection: 0
_cubeMapProjectionBox: BoundingBox {center: Vec3, halfExtents: Vec3, _min: Vec3, _max: Vec3, add: function, …}
_customFragmentShader: null
_depthState: DepthState {data: 11, copy: function, clone: function, equals: function}
_diffuse: Color {r: 0.615686274509804, g: 0.592156862745098, b: 0.5450980392156862, a: undefined, clone: function, …}
_diffuseDetailMap: null
_diffuseDetailMapChannel: "rgb"
_diffuseDetailMapOffset: Vec2 {x: 0, y: 0, add: function, add2: function, addScalar: function, …}
_diffuseDetailMapRotation: 0
_diffuseDetailMapTiling: Vec2 {x: 1, y: 1, add: function, add2: function, addScalar: function, …}
_diffuseDetailMapUv: 0
_diffuseDetailMode: "mul"
_diffuseMap: Texture {name: "BELT_CARPET_SUEDE.jpg", _isRenderTarget: false, _gpuSize: 1398100, id: 53, _invalid: false, …}
_diffuseMapChannel: "r"
_diffuseMapOffset: Vec2 {x: 0, y: 0, add: function, add2: function, addScalar: function, …}
_diffuseMapRotation: 0
_diffuseMapTiling: Vec2 {x: 1, y: 1, add: function, add2: function, addScalar: function, …}
_diffuseMapUv: 0
_diffuseTint: true
_diffuseVertexColor: false
_diffuseVertexColorChannel: "rgb"
_dirtyBlend: false
_dirtyShader: true
_emissive: Color {r: 0, g: 0, b: 0, a: 1, clone: function, …}
_emissiveIntensity: 1
_emissiveMap: null
_emissiveMapChannel: "rgb"
_emissiveMapOffset: Vec2 {x: 0, y: 0, add: function, add2: function, addScalar: function, …}
_emissiveMapRotation: 0
_emissiveMapTiling: Vec2 {x: 1, y: 1, add: function, add2: function, addScalar: function, …}
_emissiveMapUv: 0
_emissiveTint: false
_emissiveVertexColor: false
_emissiveVertexColorChannel: "rgb"
_enableGGXSpecular: false
_envAtlas: Texture {name: "RS4L_INTERIOR_part_0", _isRenderTarget: false, _gpuSize: 1048576, id: 109, _invalid: false, …}
_fastTbn: false
_forceUv1: false
_fresnelModel: 0
_gloss: 0.5378000000000001
_glossInvert: false
_glossMap: Texture {name: "BELT_CARPET_SUEDE.jpg", _isRenderTarget: false, _gpuSize: 1398100, id: 53, _invalid: false, …}
_glossMapChannel: "r"
_glossMapOffset: Vec2 {x: 0, y: 0, add: function, add2: function, addScalar: function, …}
_glossMapRotation: 0
_glossMapTiling: Vec2 {x: 1, y: 1, add: function, add2: function, addScalar: function, …}
_glossMapUv: 0
_glossVertexColor: false
_glossVertexColorChannel: "g"
_heightMap: null
_heightMapChannel: "r"
_heightMapFactor: 1
_heightMapOffset: Vec2 {x: 0, y: 0, add: function, add2: function, addScalar: function, …}
_heightMapRotation: 0
_heightMapTiling: Vec2 {x: 1, y: 1, add: function, add2: function, addScalar: function, …}
_heightMapUv: 0
_iridescence: 0
_iridescenceMap: null
_iridescenceMapChannel: "g"
_iridescenceMapOffset: Vec2 {x: 0, y: 0, add: function, add2: function, addScalar: function, …}
_iridescenceMapRotation: 0
_iridescenceMapTiling: Vec2 {x: 1, y: 1, add: function, add2: function, addScalar: function, …}
_iridescenceMapUv: 0
_iridescenceRefractionIndex: 0.6666666666666666
_iridescenceThicknessMap: null
_iridescenceThicknessMapChannel: "g"
_iridescenceThicknessMapOffset: Vec2 {x: 0, y: 0, add: function, add2: function, addScalar: function, …}
_iridescenceThicknessMapRotation: 0
_iridescenceThicknessMapTiling: Vec2 {x: 1, y: 1, add: function, add2: function, addScalar: function, …}
_iridescenceThicknessMapUv: 0
_iridescenceThicknessMax: 0
_iridescenceThicknessMin: 0
_iridescenceThicknessVertexColor: false
_iridescenceThicknessVertexColorChannel: "g"
_iridescenceVertexColor: false
_iridescenceVertexColorChannel: "g"
_lightMap: null
_lightMapChannel: "rgb"
_lightMapOffset: Vec2 {x: 0, y: 0, add: function, add2: function, addScalar: function, …}
_lightMapRotation: 0
_lightMapTiling: Vec2 {x: 1, y: 1, add: function, add2: function, addScalar: function, …}
_lightMapUv: 1
_lightVertexColor: false
_lightVertexColorChannel: "rgb"
_metalness: 1
_metalnessMap: null
_metalnessMapChannel: "r"
_metalnessMapOffset: Vec2 {x: 0, y: 0, add: function, add2: function, addScalar: function, …}
_metalnessMapRotation: 0
_metalnessMapTiling: Vec2 {x: 1, y: 1, add: function, add2: function, addScalar: function, …}
_metalnessMapUv: 0
_metalnessVertexColor: false
_metalnessVertexColorChannel: "g"
_msdfMap: null
_msdfMapOffset: Vec2 {x: 0, y: 0, add: function, add2: function, addScalar: function, …}
_msdfMapRotation: 0
_msdfMapTiling: Vec2 {x: 1, y: 1, add: function, add2: function, addScalar: function, …}
_msdfMapUv: 0
_msdfTextAttribute: false
_nineSlicedMode: undefined
_normalDetailMap: null
_normalDetailMapBumpiness: 1
_normalDetailMapOffset: Vec2 {x: 0, y: 0, add: function, add2: function, addScalar: function, …}
_normalDetailMapRotation: 0
_normalDetailMapTiling: Vec2 {x: 1, y: 1, add: function, add2: function, addScalar: function, …}
_normalDetailMapUv: 0
_normalMap: Texture {name: "CLOTH_BELT_N.jpg", _isRenderTarget: false, _gpuSize: 0, id: 40, _invalid: false, …}
_normalMapOffset: Vec2 {x: 0, y: 0, add: function, add2: function, addScalar: function, …}
_normalMapRotation: 0
_normalMapTiling: Vec2 {x: 1, y: 1, add: function, add2: function, addScalar: function, …}
_normalMapUv: 0
_normalizeNormalMap: true
_occludeDirect: false
_occludeSpecular: 1
_occludeSpecularIntensity: 1
_opacity: 1
_opacityFadesSpecular: true
_opacityMap: null
_opacityMapChannel: "r"
_opacityMapOffset: Vec2 {x: 0, y: 0, add: function, add2: function, addScalar: function, …}
_opacityMapRotation: 0
_opacityMapTiling: Vec2 {x: 1, y: 1, add: function, add2: function, addScalar: function, …}
_opacityMapUv: 0
_opacityVertexColor: false
_opacityVertexColorChannel: "a"
_pixelSnap: false
_prefilteredCubemaps: [null, null, null, null, null, null] (6)
_reflectivity: 0.35
_refraction: 0
_refractionIndex: 0.6666666666666666
_refractionMap: null
_refractionMapChannel: "g"
_refractionMapOffset: Vec2 {x: 0, y: 0, add: function, add2: function, addScalar: function, …}
_refractionMapRotation: 0
_refractionMapTiling: Vec2 {x: 1, y: 1, add: function, add2: function, addScalar: function, …}
_refractionMapUv: 0
_refractionVertexColor: false
_refractionVertexColorChannel: "g"
_scene: Scene {_callbacks: Map, _callbackActive: Map, ambientBake: false, ambientBakeOcclusionBrightness: 0, ambientBakeOcclusionContrast: 0, …}
_shader: null
_shaderVersion: 0
_shadingModel: 1
_sheen: Color {r: 1, g: 1, b: 1, a: 1, clone: function, …}
_sheenGloss: 0
_sheenGlossInvert: false
_sheenGlossMap: null
_sheenGlossMapChannel: "g"
_sheenGlossMapOffset: Vec2 {x: 0, y: 0, add: function, add2: function, addScalar: function, …}
_sheenGlossMapRotation: 0
_sheenGlossMapTiling: Vec2 {x: 1, y: 1, add: function, add2: function, addScalar: function, …}
_sheenGlossMapUv: 0
_sheenGlossVertexColor: false
_sheenGlossVertexColorChannel: "g"
_sheenMap: null
_sheenMapChannel: "rgb"
_sheenMapOffset: Vec2 {x: 0, y: 0, add: function, add2: function, addScalar: function, …}
_sheenMapRotation: 0
_sheenMapTiling: Vec2 {x: 1, y: 1, add: function, add2: function, addScalar: function, …}
_sheenMapUv: 0
_sheenVertexColor: false
_sheenVertexColorChannel: "rgb"
_specular: Color {r: 0.18823529411764706, g: 0.1843137254901961, b: 0.1843137254901961, a: 1, clone: function, …}
_specularMap: Texture {name: "BELT_CARPET_SUEDE.jpg", _isRenderTarget: false, _gpuSize: 1398100, id: 53, _invalid: false, …}
_specularMapChannel: "r"
_specularMapOffset: Vec2 {x: 0, y: 0, add: function, add2: function, addScalar: function, …}
_specularMapRotation: 0
_specularMapTiling: Vec2 {x: 1, y: 1, add: function, add2: function, addScalar: function, …}
_specularMapUv: 0
_specularTint: true
_specularVertexColor: false
_specularVertexColorChannel: "rgb"
_specularityFactor: 1
_specularityFactorMap: null
_specularityFactorMapChannel: "g"
_specularityFactorMapOffset: Vec2 {x: 0, y: 0, add: function, add2: function, addScalar: function, …}
_specularityFactorMapRotation: 0
_specularityFactorMapTiling: Vec2 {x: 1, y: 1, add: function, add2: function, addScalar: function, …}
_specularityFactorMapUv: 0
_specularityFactorTint: false
_specularityFactorVertexColor: false
_specularityFactorVertexColorChannel: "g"
_sphereMap: null
_thickness: 0
_thicknessMap: null
_thicknessMapChannel: "g"
_thicknessMapOffset: Vec2 {x: 0, y: 0, add: function, add2: function, addScalar: function, …}
_thicknessMapRotation: 0
_thicknessMapTiling: Vec2 {x: 1, y: 1, add: function, add2: function, addScalar: function, …}
_thicknessMapUv: 0
_thicknessVertexColor: false
_thicknessVertexColorChannel: "g"
_twoSidedLighting: false
_uniformCache: {ambient: Float32Array [0, 0, 0], diffuse: Float32Array [0.022012995555996895, 0.023103555664420128, 0.016988052055239677], specular: Float32Array [0.025371277704834938, 0.02422294206917286, 0.02422294206917286], emissive: Float32Array [0, 0, 0]}
_useDynamicRefraction: false
_useFog: true
_useGammaTonemap: true
_useIridescence: false
_useLighting: true
_useMetalness: false
_useMetalnessSpecularColor: false
_useSheen: false
_useSkybox: true
alphaToCoverage: false
cull: 1
depthBias: 0
dirty: true
id: 177
meshInstances: [MeshInstance, MeshInstance, MeshInstance] (3)
metalnessTint: false
name: "PRIMARY_BELT_INT_FABRIC"
parameters: {material_ambient: {scopeId: null, data: Float32Array [0, 0, 0]}, material_diffuse: {scopeId: null, data: Float32Array [0.022012995555996895, 0.023103555664420128, 0.016988052055239677]}, material_specular: {scopeId: null, data: Float32Array [0.025371277704834938, 0.02422294206917286, 0.02422294206917286]}, material_gloss: {scopeId: null, data: 0.5378000000000001}, material_emissive: {scopeId: null, data: Float32Array [0, 0, 0]}, …}
shaderOptBuilder: StandardMaterialOptionsBuilder {_mapXForms: null, updateMinRef: function, updateRef: function, _updateSharedOptions: function, _updateUVOptions: function, …}
slopeDepthBias: 0
stencilBack: null
stencilFront: null
userId: ""
validated: true
variants: Map {"0_65556_1235595104" => Shader {meshUniformBufferFormat: undefined, meshBindGroupFormat: undefined, id: 70, device: WebglGraphicsDevice, definition: Object, …}} (1)
StandardMaterial 견본
error (playcanvas.dbg.js:1754)
renderForwardInternal (playcanvas.dbg.js:50782)
renderForward (playcanvas.dbg.js:50865)
renderRenderAction (playcanvas.dbg.js:51249)
renderPassRenderActions (playcanvas.dbg.js:51164)
(익명 함수) (playcanvas.dbg.js:51066)
render (playcanvas.dbg.js:33869)
render (playcanvas.dbg.js:59213)
renderComposition (playcanvas.dbg.js:65273)
render (playcanvas.dbg.js:65263)
(익명 함수) (playcanvas.dbg.js:66282)
start (playcanvas.dbg.js:65189)
(익명 함수) (__start__.js:216)
_loaded (playcanvas.dbg.js:64114)
_preloadScripts (playcanvas.dbg.js:64910)
(익명 함수) (playcanvas.dbg.js:64119)
(익명 함수) (playcanvas.dbg.js:103143)
_onSuccess (playcanvas.dbg.js:28399)
_onReadyStateChange (playcanvas.dbg.js:28364)
(익명 함수) (playcanvas.dbg.js:28300)
[Error] Error while loading scene JSON 1652653.json: Argument 1 ('shader') to WebGL2RenderingContext.shaderSource must be an instance of WebGLShader
shaderSource@[native code]
_compileShaderSource@https://stg-oneofone.genesis.com/3d_asset/g90-long-wheel-base/playcanvas.dbg.js:20152:23
compile@https://stg-oneofone.genesis.com/3d_asset/g90-long-wheel-base/playcanvas.dbg.js:20066:53
WebglShader@https://stg-oneofone.genesis.com/3d_asset/g90-long-wheel-base/playcanvas.dbg.js:19996:18
createShaderImpl@https://stg-oneofone.genesis.com/3d_asset/g90-long-wheel-base/playcanvas.dbg.js:21934:28
Shader@https://stg-oneofone.genesis.com/3d_asset/g90-long-wheel-base/playcanvas.dbg.js:16562:49
getProgram@https://stg-oneofone.genesis.com/3d_asset/g90-long-wheel-base/playcanvas.dbg.js:58762:36
getShaderInstance@https://stg-oneofone.genesis.com/3d_asset/g90-long-wheel-base/playcanvas.dbg.js:38446:43
renderForwardPrepareMaterials@https://stg-oneofone.genesis.com/3d_asset/g90-long-wheel-base/playcanvas.dbg.js:50742:57
renderForward@https://stg-oneofone.genesis.com/3d_asset/g90-long-wheel-base/playcanvas.dbg.js:50862:60
renderRenderAction@https://stg-oneofone.genesis.com/3d_asset/g90-long-wheel-base/playcanvas.dbg.js:51249:26
renderPassRenderActions@https://stg-oneofone.genesis.com/3d_asset/g90-long-wheel-base/playcanvas.dbg.js:51164:31
@https://stg-oneofone.genesis.com/3d_asset/g90-long-wheel-base/playcanvas.dbg.js:51066:38
render@https://stg-oneofone.genesis.com/3d_asset/g90-long-wheel-base/playcanvas.dbg.js:33869:74
render@https://stg-oneofone.genesis.com/3d_asset/g90-long-wheel-base/playcanvas.dbg.js:59213:30
renderComposition@https://stg-oneofone.genesis.com/3d_asset/g90-long-wheel-base/playcanvas.dbg.js:65273:28
render@https://stg-oneofone.genesis.com/3d_asset/g90-long-wheel-base/playcanvas.dbg.js:65263:28
@https://stg-oneofone.genesis.com/3d_asset/g90-long-wheel-base/playcanvas.dbg.js:66282:28
start@https://stg-oneofone.genesis.com/3d_asset/g90-long-wheel-base/playcanvas.dbg.js:65189:15
@https://stg-oneofone.genesis.com/3d_asset/g90-long-wheel-base/__start__.js:216:34
_loaded@https://stg-oneofone.genesis.com/3d_asset/g90-long-wheel-base/playcanvas.dbg.js:64114:22
_preloadScripts@https://stg-oneofone.genesis.com/3d_asset/g90-long-wheel-base/playcanvas.dbg.js:64910:16
@https://stg-oneofone.genesis.com/3d_asset/g90-long-wheel-base/playcanvas.dbg.js:64119:29
@https://stg-oneofone.genesis.com/3d_asset/g90-long-wheel-base/playcanvas.dbg.js:103143:18
_onSuccess@https://stg-oneofone.genesis.com/3d_asset/g90-long-wheel-base/playcanvas.dbg.js:28399:24
_onReadyStateChange@https://stg-oneofone.genesis.com/3d_asset/g90-long-wheel-base/playcanvas.dbg.js:28364:29
@https://stg-oneofone.genesis.com/3d_asset/g90-long-wheel-base/playcanvas.dbg.js:28300:33
(익명 함수) (__start__.js:213)
(익명 함수) (playcanvas.dbg.js:64122)
(익명 함수) (playcanvas.dbg.js:103154)
_onSuccess (playcanvas.dbg.js:28401)
_onReadyStateChange (playcanvas.dbg.js:28364)
(익명 함수) (playcanvas.dbg.js:28300)
[Error] ASSERT FAILED: – "The application can be started only one time."
assert (playcanvas.dbg.js:1663)
(익명 함수) (playcanvas.dbg.js:65173)
call (playcanvas.dbg.js:1690)
start (playcanvas.dbg.js:65172)
(익명 함수) (__start__.js:216)
(익명 함수) (playcanvas.dbg.js:64122)
(익명 함수) (playcanvas.dbg.js:103154)
_onSuccess (playcanvas.dbg.js:28401)
_onReadyStateChange (playcanvas.dbg.js:28364)
(익명 함수) (playcanvas.dbg.js:28300)