Hi, I’m posting this here because I’ve been struggling with this for a couple of days already and can’t really find the reason why this is happening. Most probably is a silly thing but I’m not able to find it.
I’ve got a procedurally generated terrain mesh, which I “color” with the following splatmap:
Got it, there were two issues here actually, one with the way I was positioning the mesh-tiles (each of those tiles is actually a different - also tiled - mesh entity on PlayCanvas), I was flipping the X axis when positioning those mesh-tiles in my world. And the second was with the rendering of the splatmap within each of the mesh-tiles, which was also flipped on the X axis - probably because of the way the Uranus script processes the image - so I just had to flip the image using the following code (in case it helps to someone else):