Hey guys. Since WebXR now out for Chrome, I’ve started working on engine implementation and deprecation of WebVR.
Deployed!
You can use WebXR, and play with it. Feel free to create new project using Starter Kit: VR, which includes most features to get you started with XR (VR and AR).
This is great Moka, I look forward to your success in this endeavor as it would help a lot of people. Are you taking a look at SLAM AR implementation of WebXR. If you know someone working on that I’d like to help and provide feedback as well.
Some progress been done to this PR:
Ability to choose XR session type.
Fixed issues with switching between rendering targets (backbuffer of framebuffer for XR).
Fixed issues with canvas resizing.
Tested AR on Android with chrome://flags/#webxr enabled. Surprised to see how well it works already.
Controllers will be implemented later.
Thank you for testing!
Decided not to deprecate WebVR yet. We will do so later down the line when WebXR API is fully implemented: VR/AR, HMD, Controllers, Reference Space, etc.
I don’t know if this will be possible, since I don’t have a VR headset, but testing with a HTC device would be great before merging if someone has one. Just an idea.